My name is Nick, the sole developer at Digital Witchcraft. I live in central Cornwall, UK. As well as all coding, I've also produced the majority of the art and all animation so far. Music and sound effects are provided by my friend Dan Powell.
A lifelong video gamer, when younger I wanted to make games. Having created 3D levels in the Quake engine using GTKRadiant and Neverwinter Nights quests with the Bioware World Design Editor, the next logical step was to create a full game.
With the advent of mobile devices and apps, I decided to turn this dream into a reality. I currently develop apps in my spare time, but hope to turn Digital Witchcraft into my full-time job.
All ideas are my own and attempt to provide novel gameplay concepts. I am inspired by the games I've played over the years but will not start production on my own if it's simply a copy or extension of mechanics that exist elsewhere.
I'm a big fan of multiplayer games and hope to implement the greatest interactions that our technology can provide. Each title I produce seeks to further develop ideas, integration and quality.